Games Worth Remaking
I still love my old games. Not too long ago, I hooked up my Turbo Duo to play some Rondo of Blood on my regular TV. I don't know, I have the original, never bothered to play the PSP remake, even though I picked it up. Porting older games to newer systems has been nothing new, but when I talk about a remake of a game, I'm expecting more than a mere graphic and sound update. Fill some plot holes, at least the damaging ones. There's a fine line between a plot hole and just leaving something to the player's imagination. Do a re-translation, if needed. Symphony of the Night and Final Fantasy Tactics both have lines laughable like "Life is short! Bury! STASIS SWORD!" That "campy charm" is fun to laugh at now, but at the time of release, it was horrifying. Anyway, on to the list!
Final Fantasy VII. I loved and detested this game all at once. The background images were amazing but the character models looked like a pile of Tangrams. And at the time I played it, Cloud was more of an irritation than a suitable main character. Playing a game of "Chase Sephiroth" all over the place got old. And until Advent Children, I really wanted to punch Yuffie in the face.
With Advent Children, Crisis Core, Before Crisis, etc the Final Fantasy VII canon is larger than the one Shinra built. As much as the Materia system was cool and all, there were some cheesy exploits like taking 0 damage when defending, then as you defend, block attacks to another party member. These little things didn't break the game, but I'd take an FFVII that makes the most of all the wonderful, shiny CG of Advent Children along with the meatiest character development parts of all the FF7-set games outside of...well...FF7.
Phantasy Star IV. Sega made good with some remakes of Phantasy Stars I and II for the PS2 that have a retro vibe but make the games way more accessible. The difficulty curves have been ramped down from "every moment could be your last" to "Alys is a can of whoop-ass." Boss battles were still difficult, so don't let the ease of regular fights let you completely take your guard down. Of the traditional Phantasy Star games, IV is still the best of the bunch in my book. Well done story, characters and the best turn based combat system of its kind. Seriously, I enjoyed Etrian Odyssey, Lost Odyssey, etc, and all, but none of you thought to use PSIV's macro system. Shame on you.
Remake-wise, Phantasy Star IV would highly benefit from an expansion and re-translation. When I replayed the game about half a year ago, I was disappointed how short the game felt. That's always the case with good games, isn't it? Dungeons were maybe 3 floors, tops, side quests were easy "go buy this" or "kill that" quests. These ordinarily banal quest types were at least given amusing scenarios. If PSIV was to go the longer and more route, I'd also request that I be able to save my game anywhere. Otherwise, there's very little about PSIV's core that really requires updating.
Super Off Road & Motoroader. I remember playing the SNES version of this old game and loving the heck out of it. This racer shows you the entire course on one screen with an isometric view of the track and cars. The tracks may be cramped compared to other racing games, but the density of mayhem per pixelled tile is greater than just about any other driving game I can think of.
Motoroader is a Turbo Graphix 16-based battle racing game with a nice level of customization of weapons, etc. Throw the battle mechanics of Moto into Super Offroad's viewpoint and you'd have a delicious party racer that can be enjoyed locally or networked.
This game is screaming for online multiplayer. A graphical update that preserves the viewpoint and style would be welcomed. Physics, well, adjust them for fun if realism doesn't bring any.
Guardian Heroes. I think I'm effectively getting a remake of this game when Castle Crashers comes out, but hail to the original! This mult-path hybrid between Final Fight style Beat 'Em Up and RPG is and always will be a winner. Each player character has loads of highly animated special moves bursting with personality. The style honestly stands up to the test of time, but some monsters start looking fairly nasty when scaled up or down too far.
A lot of text in this game didn't get translated for the US release, notably when Kanon tells the story of how the Sky Spirits feared him, the origin of the conflict between the worlds and so forth. Wikipedia's article on Guardian Heroes states that Valgar was supposedly going to be a player character but got turned into a boss due to time constraints. If this is actually true(as he plays a very important role in the story) it'd be interesting to see what the plot would have been like had Treasure not had time going against them.