Great Cultural Differences, pt 2

Comments

American animation has used stylization since Steamboat Willie, but it is true that growing computer power encourages a lot of companies to persue realism at the expense of enjoyability.

Madden All Play looks like a nice left turn for usually-realistic EA. It's a simplified, cartoony version of Madden on the Wii. Maybe it was cheaper to develop as well?
I was thinking lately about exaggerated mocap: Use mocap to do non-1-to-1 control of a cartoon character's face. For example, the software could multiply by three the difference between the mocap actor's neutral position and current position. Or once the mocap actor's pace passes a certain point of stretching, the cartoon character's face would go into a more exaggerated, impossible expression. This could be done in real time so the mocap actor gets instant feedback.

In fact, I imagine this could be done with a Wii. Put some kind of IR dots on the player's face. Maybe put IR LEDs on the player's face, or put reflective stickers on the player's face and shine bright IR LEDs towards the player. The Wii would see the player's expression by pointing the Wiimote at the player's face. To see that this is possible, go into your Wii's remote sensitivity screen and point your Wiimote out the window on a sunny day to see how many points it picks up. The result: a cheap consumer product does decent quality real-time facial capture with exaggerated, cartoonlike expression. I think it could be a hit.
Just in case you might'd wanna know , the Paul Robertson guy ( " Super Pirate Baby Cabana Street Battle 2000 " ) has a new one out ( " Kings of Power 4 Billion % " ) < it's on youtube >


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