I love this interview
Yes, I know I have been blabbing quite a bit about Earth Defense Force. To me, it is a very important game; it shows that there's still people with sense out there in the industry. Takehiro Homma is some kind of ray of sunshine and he reassures me that I'm not a moron for making a game fun my #1 priority.
Takehiro Homma on developing Earth Defense Force 2017.
Summary
Interviewer: Why did you do something this way? It's not realistic!
Homma: Because it's fun.
EDF is a game people certainly like to bag on. It's not without its flaws, but it's an addictively fun game. Although, hell, a lot of these flaws such as the blatantly unrealistic physics, cheap-for-a-360-game graphics, and destructability of the environment do lead to it being so much fun.
It's refreshing to hear someone who has a leadership role in games that puts fun at the top of his priority list. I've worked with people who tend to be wrapped up in "immersive," "emotionally moving," "full of verbs," or "strategically deep." EDF reeks of B-movie goodness so I suppose it does have immersion. Emotionally moving? It's hardly a Homer or Lord Tennyson poem but thrill and joy? Those are emotions. Verbs? Really, all I need is "shoot." "Fly" and "Ride" also apply, but vehicles in the game are unwieldly. Stay on foot, you can't collect power ups in vehicles.
Ok, I'm rambling now. Enough of this.