Interview with Omega Five's Composer
Omega Five is an amazing feat. The graphics and sound are absolutely amazing, but they fit below XBLA's original 50 meg limit. Crazy huh?
I've been wondering what kind of direction to give the audio guy. With art, I'm familiar, I can give rather specific critiques and even do some concept art on my own(even if it's crude.) But audio? I can give a theme and then upon hearing a draft of the work and respond with basic stuff like the tempo isn't quite right, some of the instrument choices feel out of place but I feel like I'm trying to salvage the original rather than guide the creation of something better. That and it doesn't help that I get other songs stuck in my head and I feel like they work. I will improve my ability to imagine what something should sound like as well as look like!
Fortunately for me, the audio guy I work with is very understanding and I can easily talk with him and tell him my concerns.