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    <title>Random Encounters in Imaginary Realms</title>
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    <generator uri="http://www.vox.com/">Vox</generator>
    <updated>2008-05-09T03:44:36Z</updated> 
    <author>
        <name>Random Encounters</name>
        <uri>http://randomencounters.vox.com/?_c=feed-atom</uri>
    </author> 
    <id>tag:vox.com,2006:6p00c2252287da549d/</id> 
    <subtitle>There is no road to good game design, but I have a compass, a canteen and a machete.</subtitle>  
    
    <entry>
        <title>Turn Based Games - Why Are They Still Here?</title>   
        <link rel="alternate" type="text/html" title="Turn Based Games - Why Are They Still Here?" href="http://randomencounters.vox.com/library/post/turn-based---why-are-you-still-here.html?_c=feed-atom" />  
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        <published>2008-05-08T07:12:29Z</published>
        <updated>2008-05-09T03:44:36Z</updated>
    
        <author>
            <name>Random Encounters</name>
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        </author>
    
        
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         I understand the origins of turn based games. There was an era when your PC or game console had far less memory and CPU horse power than your pocket calculator, let alone your cell phone or some Happy Meal toy with a little game embedded.  Now, co...   <p style="clear:both;"> 
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        </content> 
    <category term="design" scheme="http://randomencounters.vox.com/tags/design/" label="design" /> 
    <category term="ramblings" scheme="http://randomencounters.vox.com/tags/ramblings/" label="ramblings" /> 
    </entry> 
    
    <entry>
        <title>Interview with Omega Five&#39;s Composer</title>   
        <link rel="alternate" type="text/html" title="Interview with Omega Five&#39;s Composer" href="http://randomencounters.vox.com/library/post/interview-with-omega-fives-composer.html?_c=feed-atom" />  
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        <link rel="service.edit" type="application/atom+xml" title="Interview with Omega Five&#39;s Composer" href="http://www.vox.com/atom/svc=post/asset_id=6a00c2252287da549d00e398f77d200004" />          <id>tag:vox.com,2008-05-08:asset-6a00c2252287da549d00e398f77d200004</id>
        <published>2008-05-08T04:05:53Z</published>
        <updated>2008-05-08T04:05:53Z</updated>
    
        <author>
            <name>Random Encounters</name>
            <uri>http://randomencounters.vox.com/?_c=feed-atom</uri>
        </author>
    
        
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         Clicky, on Siliconera.  Omega Five is an amazing feat. The graphics and sound are absolutely amazing, but they fit below XBLA&#39;s original 50 meg limit. Crazy huh?  I&#39;ve been wondering what kind of direction to give the audio guy. With art, I&#39;m fami...   <p style="clear:both;"> 
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        </content> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    </entry> 
    
    <entry>
        <title>Oh Guilty Gear, you teach me much</title>   
        <link rel="alternate" type="text/html" title="Oh Guilty Gear, you teach me much" href="http://randomencounters.vox.com/library/post/oh-guilty-gear-you-teach-me-much.html?_c=feed-atom" />  
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        <published>2008-05-07T07:44:01Z</published>
        <updated>2008-05-07T07:44:01Z</updated>
    
        <author>
            <name>Random Encounters</name>
            <uri>http://randomencounters.vox.com/?_c=feed-atom</uri>
        </author>
    
        
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         Namely, the power of really simple techniques in sprite art. I&#39;ve been trying my hand at doing sprites and going over board on selective outlining, manual anti-aliasing and just making a muddy mess. Guilty Gear does very little of this. It&#39;s a for...   <p style="clear:both;"> 
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        </content> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    <category term="art" scheme="http://randomencounters.vox.com/tags/art/" label="art" /> 
    </entry> 
    
    <entry>
        <title>Games Worth Remaking</title>   
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        <published>2008-05-02T23:02:50Z</published>
        <updated>2008-05-02T23:02:50Z</updated>
    
        <author>
            <name>Random Encounters</name>
            <uri>http://randomencounters.vox.com/?_c=feed-atom</uri>
        </author>
    
        
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         I still love my old games. Not too long ago, I hooked up my Turbo Duo to play some Rondo of Blood on my regular TV. I don&#39;t know, I have the original, never bothered to play the PSP remake, even though I picked it up. Porting older games to newer ...   <p style="clear:both;"> 
    <a href="http://randomencounters.vox.com/library/post/games-worth-remaking.html?_c=feed-atom#comments">Read and post comments</a>   |   
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        </content> 
    <category term="gaming" scheme="http://randomencounters.vox.com/tags/gaming/" label="gaming" /> 
    <category term="ramblings" scheme="http://randomencounters.vox.com/tags/ramblings/" label="ramblings" /> 
    </entry> 
    
    <entry>
        <title>Balancing work styles</title>   
        <link rel="alternate" type="text/html" title="Balancing work styles" href="http://randomencounters.vox.com/library/post/balancing-work-styles.html?_c=feed-atom" />  
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        <published>2008-05-01T07:49:42Z</published>
        <updated>2008-05-01T07:49:42Z</updated>
    
        <author>
            <name>Random Encounters</name>
            <uri>http://randomencounters.vox.com/?_c=feed-atom</uri>
        </author>
    
        
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         Well, my indie project has me working with 2 very talented and different people. One fellow told me he&#39;s not very good at giving time estimates. The other needs hard, fast deadlines to get anything done. I haven&#39;t really thought of myself as much ...   <p style="clear:both;"> 
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        </content> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    </entry> 
    
    <entry>
        <title>Noitu Love 2</title>   
        <link rel="alternate" type="text/html" title="Noitu Love 2" href="http://randomencounters.vox.com/library/post/noitu-love-2.html?_c=feed-atom" />  
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        <link rel="service.edit" type="application/atom+xml" title="Noitu Love 2" href="http://www.vox.com/atom/svc=post/asset_id=6a00c2252287da549d00e398f259060004" />          <id>tag:vox.com,2008-04-22:asset-6a00c2252287da549d00e398f259060004</id>
        <published>2008-04-22T02:59:29Z</published>
        <updated>2008-04-22T02:59:29Z</updated>
    
        <author>
            <name>Random Encounters</name>
            <uri>http://randomencounters.vox.com/?_c=feed-atom</uri>
        </author>
    
        
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         It&#39;s out. It reminds me of a mix of Sisters Mode from Portrait of Ruin and a bit of Trigger Heart Exelica. All in a 2D side scrolling platformer.  GO!     <p style="clear:both;"> 
    <a href="http://randomencounters.vox.com/library/post/noitu-love-2.html?_c=feed-atom#comments">Read and post comments</a>   |   
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        </content> 
    <category term="gaming" scheme="http://randomencounters.vox.com/tags/gaming/" label="gaming" /> 
    <category term="doujin" scheme="http://randomencounters.vox.com/tags/doujin/" label="doujin" /> 
    </entry> 
    
    <entry>
        <title>Holy Freakazoids, 4Gamer&#39;s &quot;Indies Room&quot;</title>   
        <link rel="alternate" type="text/html" title="Holy Freakazoids, 4Gamer&#39;s &quot;Indies Room&quot;" href="http://randomencounters.vox.com/library/post/holy-freakazoids-4gamers-indies-room.html?_c=feed-atom" />  
        <link rel="service.post" type="application/atom+xml" title="Holy Freakazoids, 4Gamer&#39;s &quot;Indies Room&quot;" href="http://randomencounters.vox.com/library/post/holy-freakazoids-4gamers-indies-room.html?_c=feed-atom#comments" /> 
        <link rel="service.edit" type="application/atom+xml" title="Holy Freakazoids, 4Gamer&#39;s &quot;Indies Room&quot;" href="http://www.vox.com/atom/svc=post/asset_id=6a00c2252287da549d00e398f1660f0005" />          <id>tag:vox.com,2008-04-18:asset-6a00c2252287da549d00e398f1660f0005</id>
        <published>2008-04-18T20:12:11Z</published>
        <updated>2008-04-18T20:12:11Z</updated>
    
        <author>
            <name>Random Encounters</name>
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            <![CDATA[
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         One of my favorite doujin game circles(or indie developers) Easy Game Station seems to have every game of theirs featured in a certain column on a Japanese site called 4Gamer.net.   I took a look at some of the other games they list there and holy...   <p style="clear:both;"> 
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        </content> 
    <category term="gaming" scheme="http://randomencounters.vox.com/tags/gaming/" label="gaming" /> 
    <category term="doujin" scheme="http://randomencounters.vox.com/tags/doujin/" label="doujin" /> 
    </entry> 
    
    <entry>
        <title>More Tropes Thank You Can Shake a Stick At!</title>   
        <link rel="alternate" type="text/html" title="More Tropes Thank You Can Shake a Stick At!" href="http://randomencounters.vox.com/library/post/more-tropes-thank-you-can-shake-a-stick-at.html?_c=feed-atom" />  
        <link rel="service.post" type="application/atom+xml" title="More Tropes Thank You Can Shake a Stick At!" href="http://randomencounters.vox.com/library/post/more-tropes-thank-you-can-shake-a-stick-at.html?_c=feed-atom#comments" /> 
        <link rel="service.edit" type="application/atom+xml" title="More Tropes Thank You Can Shake a Stick At!" href="http://www.vox.com/atom/svc=post/asset_id=6a00c2252287da549d00e398f0aa5f0004" />          <id>tag:vox.com,2008-04-16:asset-6a00c2252287da549d00e398f0aa5f0004</id>
        <published>2008-04-16T18:15:03Z</published>
        <updated>2008-04-16T18:15:03Z</updated>
    
        <author>
            <name>Random Encounters</name>
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         They&#39;re all nicely collected in one, kind of slow and clunky Wiki now.  This site has the classic Console RPG Tropes that seems to have started this whole trope collecting thing(I could be completely and UTTERLY wrong about this. Don&#39;t take my wor...   <p style="clear:both;"> 
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        </content> 
    <category term="reference" scheme="http://randomencounters.vox.com/tags/reference/" label="reference" /> 
    </entry> 
    
    <entry>
        <title>Rev-you...Why Game Reviews Drive One Developer Nuts</title>   
        <link rel="alternate" type="text/html" title="Rev-you...Why Game Reviews Drive One Developer Nuts" href="http://randomencounters.vox.com/library/post/rev-youwhy-game-reviews-drive-one-developer-nuts.html?_c=feed-atom" />  
        <link rel="service.post" type="application/atom+xml" title="Rev-you...Why Game Reviews Drive One Developer Nuts" href="http://randomencounters.vox.com/library/post/rev-youwhy-game-reviews-drive-one-developer-nuts.html?_c=feed-atom#comments" /> 
        <link rel="service.edit" type="application/atom+xml" title="Rev-you...Why Game Reviews Drive One Developer Nuts" href="http://www.vox.com/atom/svc=post/asset_id=6a00c2252287da549d00f48d0ce6fe0001" />          <id>tag:vox.com,2008-04-13:asset-6a00c2252287da549d00f48d0ce6fe0001</id>
        <published>2008-04-13T21:46:39Z</published>
        <updated>2008-04-14T22:47:05Z</updated>
    
        <author>
            <name>Random Encounters</name>
            <uri>http://randomencounters.vox.com/?_c=feed-atom</uri>
        </author>
    
        
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         The relationship between game developers and professional reviewers has been a slightly...cantankerous one. A lot of us are financially hit hard by poor reviews. Even if the sales to review ratio has very little correlation in a strong number of c...   <p style="clear:both;"> 
    <a href="http://randomencounters.vox.com/library/post/rev-youwhy-game-reviews-drive-one-developer-nuts.html?_c=feed-atom#comments">Read and post comments</a>   |   
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        </content> 
    <category term="gaming" scheme="http://randomencounters.vox.com/tags/gaming/" label="gaming" /> 
    <category term="rant" scheme="http://randomencounters.vox.com/tags/rant/" label="rant" /> 
    </entry> 
    
    <entry>
        <title>Capcom Announces Poizon: Masochist Fighter</title>   
        <link rel="alternate" type="text/html" title="Capcom Announces Poizon: Masochist Fighter" href="http://randomencounters.vox.com/library/post/capcom-announces-poizon-masochist-fighter.html?_c=feed-atom" />  
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        <link rel="service.edit" type="application/atom+xml" title="Capcom Announces Poizon: Masochist Fighter" href="http://www.vox.com/atom/svc=post/asset_id=6a00c2252287da549d00f48cea76870003" />            <id>tag:vox.com,2008-04-02:asset-6a00c2252287da549d00f48cea76870003</id>
        <published>2008-04-02T00:02:45Z</published>
        <updated>2008-04-02T00:02:45Z</updated>
    
        <author>
            <name>Random Encounters</name>
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        </author>
    
        
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        <p class="enclosed-assets" style="margin-bottom: 10px;">     <a href="http://randomencounters.vox.com/library/photo/6a00c2252287da549d00e398ec07940005.html?_c=feed-atom" style="float:left; margin-right:6px;"><img src="http://a4.vox.com/6a00c2252287da549d00e398ec07940005-50si" alt="Poizon0001" /></a> 
    <br style="clear:both;" />
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   Capcom Headquarters: Japan  Capcom spokeswoman Tomoe Ishida was pleased to announce Poizon, a revolutionary new fighting game where your goal is to have your avatar get hit and suffer damage in parts of their bodies that make them experience the m...   <p style="clear:both;"> 
    <a href="http://randomencounters.vox.com/library/post/capcom-announces-poizon-masochist-fighter.html?_c=feed-atom#comments">Read and post comments</a>   |   
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        </content> 
    <category term="humor" scheme="http://randomencounters.vox.com/tags/humor/" label="humor" /> 
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