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        <title>Random Encounters in Imaginary Realms</title>
        <link>http://randomencounters.vox.com/library/posts/page/1/</link>
        <description>There is no road to good game design, but I have a compass, a canteen and a machete.</description>
        <language>en</language>
        <generator>Vox</generator>
        <lastBuildDate>Thu, 26 Nov 2009 06:25:25 -0800</lastBuildDate>
        <copyright>Copyright 2009</copyright>
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        <item>
            <title>Happy Thanksgiving everyone...</title>
            <link>http://randomencounters.vox.com/library/post/happy-thanksgiving-everyone.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Thu, 26 Nov 2009 06:25:25 -0800</pubDate>         
            
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     I have a lot to be thankful for today. Even though my last job left me feeling terrible, the fact I&#39;ve got such caring people in my life never ceases to amaze me.I swear, at times you all think miles better of me than I do. I&#39;ve got a lot to live...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            <category domain="http://randomencounters.vox.com/tags/">ramblings</category> 
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            <category domain="http://randomencounters.vox.com/tags/">japan</category>    
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        <item>
            <title>Wow, it&#39;s been a while...</title>
            <link>http://randomencounters.vox.com/library/post/wow-its-been-a-while.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Thu, 06 Aug 2009 05:41:29 -0700</pubDate>         
            
            <description>     A lot has happened since I last posted. I have certainly learned a lot more about myself during this job than any other experience in my life and not all of it is good. It&#39;s been very depressing to think about, but I think I&#39;m at the point where I...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            <category domain="http://randomencounters.vox.com/tags/">career</category>   
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            <title>Dear Sony,</title>
            <link>http://randomencounters.vox.com/library/post/dear-sony.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Wed, 08 Apr 2009 21:58:04 -0700</pubDate>         
            
            <description>     if you can configure your laptops with a variety of different hardware set ups, why can&#39;t you do that for the PS3? Think of the marketing savvy you&#39;d have if you let people pimp their PS3s their way. I know you&#39;d have limited options in order to m...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            <category domain="http://randomencounters.vox.com/tags/">gaming</category>   
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            <title>Indie RPG Sales n More</title>
            <link>http://randomencounters.vox.com/library/post/indie-rpg-sales.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Fri, 20 Mar 2009 03:16:13 -0700</pubDate>         
            
            <description>     Insightful article from Spiderweb Software.  Getting into Level Design       &lt;p style=&quot;clear:both;&quot;&gt; 
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            <title>Dear Racing Game Developers...</title>
            <link>http://randomencounters.vox.com/library/post/dear-racing-game-developers.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Sun, 15 Mar 2009 21:48:39 -0700</pubDate>         
            
            <description>     Please, get rid of the rubber banding in your AI.  It makes no sense, it makes the player feel their wins/losses are arbitrary rather than due to skill or lack there of. A good racing AI should...drive. Yes, drive. With some specific behaviors in ...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            <category domain="http://randomencounters.vox.com/tags/">design</category> 
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            <title>Construct</title>
            <link>http://randomencounters.vox.com/library/post/construct.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Fri, 27 Feb 2009 17:41:10 -0800</pubDate>         
            
            <description>     Supposedly, this DirectX based game dev tool is easier than Game Maker. And Game Maker is incredibly easy. Limited, but fine by me.  It&#39;s available here, I&#39;ll check it out when I have some time. http://www.scirra.com/      &lt;p style=&quot;clear:both;&quot;&gt; 
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            <category domain="http://randomencounters.vox.com/tags/">tools</category>   
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            <title>Laundry list of things I hope to blog...</title>
            <link>http://randomencounters.vox.com/library/post/laundry-list-of-things-i-hope-to-blog.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Tue, 03 Feb 2009 05:35:39 -0800</pubDate>         
            
            <description>     I haven&#39;t been very active here for a few reasons. 1) Been doing overtime. Not as crazily as some others, but I&#39;m doing 9, 9.5 hours a day instead of my fairly steadfast 8. 2) Since I&#39;m in Japan, I want to take advantage of the amazing self-publis...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            <title>If it isn&#39;t broken, do you fix it?</title>
            <link>http://randomencounters.vox.com/library/post/if-it-isnt-broken-do-you-fix-it.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Wed, 21 Jan 2009 01:58:02 -0800</pubDate>         
            
            <description>     Let&#39;s say you find a really simple core loop in gameplay. Let&#39;s say, that core loop of a game goes as follows:  player goes somewhere -&gt; enemies spawn -&gt; player lays the smack down on the enemies until all the enemies are gone -&gt; go back to beginn...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            <title>Behold, 2009!</title>
            <link>http://randomencounters.vox.com/library/post/behold-2009.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Sat, 03 Jan 2009 20:27:29 -0800</pubDate>         
            
            <description>     It&#39;s been a while since I&#39;ve posted here, I actually have a lot of things I&#39;d like to put up. I had a deeper dissection of Monster Hunter in the works, along with this post about where I&#39;d like to go and where I see things going.  Goals and Aspira...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            <title>Gaming is just a regular part of life...</title>
            <link>http://randomencounters.vox.com/library/post/the-monster-hunter-phenomenon.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Sat, 29 Nov 2008 19:03:57 -0800</pubDate>         
            
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     For a country renowned for a reclusive populace, it&#39;s really mindboggling to think that in-person social gaming is so big here. Monster Hunter on the PSP has sold a lot of hardware for Sony and software for Capcom. The loading times are rather cu...    &lt;p style=&quot;clear:both;&quot;&gt; 
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