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        <title>Random Encounters in Imaginary Realms</title>
        <link>http://randomencounters.vox.com/library/posts/page/1/</link>
        <description>There is no road to good game design, but I have a compass, a canteen and a machete.</description>
        <language>en</language>
        <generator>Vox</generator>
        <lastBuildDate>Thu, 08 May 2008 00:12:29 -0700</lastBuildDate>
        <copyright>Copyright 2008</copyright>
        <docs>http://blogs.law.harvard.edu/tech/rss</docs>  
 
        <item>
            <title>Turn Based Games - Why Are They Still Here?</title>
            <link>http://randomencounters.vox.com/library/post/turn-based---why-are-you-still-here.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Thu, 08 May 2008 00:12:29 -0700</pubDate>         
            
            <description>     I understand the origins of turn based games. There was an era when your PC or game console had far less memory and CPU horse power than your pocket calculator, let alone your cell phone or some Happy Meal toy with a little game embedded.  Now, co...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            </description> 
            <category domain="http://randomencounters.vox.com/tags/">design</category> 
            <category domain="http://randomencounters.vox.com/tags/">ramblings</category>   
        </item> 
 
        <item>
            <title>Interview with Omega Five&#39;s Composer</title>
            <link>http://randomencounters.vox.com/library/post/interview-with-omega-fives-composer.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
            <comments>http://randomencounters.vox.com/library/post/interview-with-omega-fives-composer.html?_c=feed-rss</comments>
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            <pubDate>Wed, 07 May 2008 21:05:53 -0700</pubDate>         
            
            <description>     Clicky, on Siliconera.  Omega Five is an amazing feat. The graphics and sound are absolutely amazing, but they fit below XBLA&#39;s original 50 meg limit. Crazy huh?  I&#39;ve been wondering what kind of direction to give the audio guy. With art, I&#39;m fami...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            </description> 
            <category domain="http://randomencounters.vox.com/tags/">development</category>   
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        <item>
            <title>Oh Guilty Gear, you teach me much</title>
            <link>http://randomencounters.vox.com/library/post/oh-guilty-gear-you-teach-me-much.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Wed, 07 May 2008 00:44:01 -0700</pubDate>         
            
            <description>     Namely, the power of really simple techniques in sprite art. I&#39;ve been trying my hand at doing sprites and going over board on selective outlining, manual anti-aliasing and just making a muddy mess. Guilty Gear does very little of this. It&#39;s a for...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            </description> 
            <category domain="http://randomencounters.vox.com/tags/">development</category> 
            <category domain="http://randomencounters.vox.com/tags/">art</category>   
        </item> 
 
        <item>
            <title>Games Worth Remaking</title>
            <link>http://randomencounters.vox.com/library/post/games-worth-remaking.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Fri, 02 May 2008 16:02:50 -0700</pubDate>         
            
            <description>     I still love my old games. Not too long ago, I hooked up my Turbo Duo to play some Rondo of Blood on my regular TV. I don&#39;t know, I have the original, never bothered to play the PSP remake, even though I picked it up. Porting older games to newer ...    &lt;p style=&quot;clear:both;&quot;&gt; 
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&lt;/p&gt;
 
            </description> 
            <category domain="http://randomencounters.vox.com/tags/">gaming</category> 
            <category domain="http://randomencounters.vox.com/tags/">ramblings</category>   
        </item> 
 
        <item>
            <title>Balancing work styles</title>
            <link>http://randomencounters.vox.com/library/post/balancing-work-styles.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Thu, 01 May 2008 00:49:42 -0700</pubDate>         
            
            <description>     Well, my indie project has me working with 2 very talented and different people. One fellow told me he&#39;s not very good at giving time estimates. The other needs hard, fast deadlines to get anything done. I haven&#39;t really thought of myself as much ...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            </description> 
            <category domain="http://randomencounters.vox.com/tags/">development</category>   
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        <item>
            <title>Noitu Love 2</title>
            <link>http://randomencounters.vox.com/library/post/noitu-love-2.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Mon, 21 Apr 2008 19:59:29 -0700</pubDate>         
            
            <description>     It&#39;s out. It reminds me of a mix of Sisters Mode from Portrait of Ruin and a bit of Trigger Heart Exelica. All in a 2D side scrolling platformer.  GO!      &lt;p style=&quot;clear:both;&quot;&gt; 
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&lt;/p&gt;
 
            </description> 
            <category domain="http://randomencounters.vox.com/tags/">gaming</category> 
            <category domain="http://randomencounters.vox.com/tags/">doujin</category>   
        </item> 
 
        <item>
            <title>Holy Freakazoids, 4Gamer&#39;s &quot;Indies Room&quot;</title>
            <link>http://randomencounters.vox.com/library/post/holy-freakazoids-4gamers-indies-room.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
            <comments>http://randomencounters.vox.com/library/post/holy-freakazoids-4gamers-indies-room.html?_c=feed-rss</comments>
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            <pubDate>Fri, 18 Apr 2008 13:12:11 -0700</pubDate>         
            
            <description>     One of my favorite doujin game circles(or indie developers) Easy Game Station seems to have every game of theirs featured in a certain column on a Japanese site called 4Gamer.net.   I took a look at some of the other games they list there and holy...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            </description> 
            <category domain="http://randomencounters.vox.com/tags/">gaming</category> 
            <category domain="http://randomencounters.vox.com/tags/">doujin</category>   
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        <item>
            <title>More Tropes Thank You Can Shake a Stick At!</title>
            <link>http://randomencounters.vox.com/library/post/more-tropes-thank-you-can-shake-a-stick-at.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
            <comments>http://randomencounters.vox.com/library/post/more-tropes-thank-you-can-shake-a-stick-at.html?_c=feed-rss</comments>
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            <pubDate>Wed, 16 Apr 2008 11:15:03 -0700</pubDate>         
            
            <description>     They&#39;re all nicely collected in one, kind of slow and clunky Wiki now.  This site has the classic Console RPG Tropes that seems to have started this whole trope collecting thing(I could be completely and UTTERLY wrong about this. Don&#39;t take my wor...    &lt;p style=&quot;clear:both;&quot;&gt; 
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&lt;/p&gt;
 
            </description> 
            <category domain="http://randomencounters.vox.com/tags/">reference</category>   
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        <item>
            <title>Rev-you...Why Game Reviews Drive One Developer Nuts</title>
            <link>http://randomencounters.vox.com/library/post/rev-youwhy-game-reviews-drive-one-developer-nuts.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
            <comments>http://randomencounters.vox.com/library/post/rev-youwhy-game-reviews-drive-one-developer-nuts.html?_c=feed-rss</comments>
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            <pubDate>Sun, 13 Apr 2008 14:46:39 -0700</pubDate>         
            
            <description>     The relationship between game developers and professional reviewers has been a slightly...cantankerous one. A lot of us are financially hit hard by poor reviews. Even if the sales to review ratio has very little correlation in a strong number of c...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            </description> 
            <category domain="http://randomencounters.vox.com/tags/">gaming</category> 
            <category domain="http://randomencounters.vox.com/tags/">rant</category>   
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        <item>
            <title>Capcom Announces Poizon: Masochist Fighter</title>
            <link>http://randomencounters.vox.com/library/post/capcom-announces-poizon-masochist-fighter.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
            <comments>http://randomencounters.vox.com/library/post/capcom-announces-poizon-masochist-fighter.html?_c=feed-rss</comments>
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            <pubDate>Tue, 01 Apr 2008 17:02:45 -0700</pubDate>         
            
            <description>     &lt;p class=&quot;enclosed-assets&quot; style=&quot;margin-bottom: 10px;&quot;&gt;     &lt;a href=&quot;http://randomencounters.vox.com/library/photo/6a00c2252287da549d00e398ec07940005.html?_c=feed-rss&quot; style=&quot;float:left; margin-right:6px;&quot;&gt;&lt;img src=&quot;http://a4.vox.com/6a00c2252287da549d00e398ec07940005-50si&quot; alt=&quot;Poizon0001&quot; /&gt;&lt;/a&gt; 
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    Capcom Headquarters: Japan  Capcom spokeswoman Tomoe Ishida was pleased to announce Poizon, a revolutionary new fighting game where your goal is to have your avatar get hit and suffer damage in parts of their bodies that make them experience the m...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            </description> 
            <category domain="http://randomencounters.vox.com/tags/">humor</category>    
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