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    <title>Random Encounters in Imaginary Realms</title>
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    <updated>2008-05-07T07:44:01Z</updated> 
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    <id>tag:vox.com,2006:6p00c2252287da549d/tags/art/</id> 
    <subtitle>There is no road to good game design, but I have a compass, a canteen and a machete.</subtitle>  
    
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        <title>Oh Guilty Gear, you teach me much</title>   
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        <published>2008-05-07T07:44:01Z</published>
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         Namely, the power of really simple techniques in sprite art. I&#39;ve been trying my hand at doing sprites and going over board on selective outlining, manual anti-aliasing and just making a muddy mess. Guilty Gear does very little of this. It&#39;s a for...   <p style="clear:both;"> 
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        <title>Additional Skills to Build Upon...</title>   
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         I have some starts on a few handy skills that I started developing before my design career.  I&#39;ve got an engineering background that&#39;s pretty scattered.  Being a math major, doing functions that spit out some insane computation of what you put int...   <p style="clear:both;"> 
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