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        <title>Random Encounters in Imaginary Realms</title>
        <link>http://randomencounters.vox.com/library/posts/tags/art/page/1/</link>
        <description>There is no road to good game design, but I have a compass, a canteen and a machete.</description>
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            <title>Oh Guilty Gear, you teach me much</title>
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            <author>nobody@vox.com(Random Encounters)</author>
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            <description>     Namely, the power of really simple techniques in sprite art. I&#39;ve been trying my hand at doing sprites and going over board on selective outlining, manual anti-aliasing and just making a muddy mess. Guilty Gear does very little of this. It&#39;s a for...    &lt;p style=&quot;clear:both;&quot;&gt;

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            <title>Additional Skills to Build Upon...</title>
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            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Mon, 04 Sep 2006 23:44:38 -0700</pubDate>         
            
            <description>     I have some starts on a few handy skills that I started developing before my design career.  I&#39;ve got an engineering background that&#39;s pretty scattered.  Being a math major, doing functions that spit out some insane computation of what you put int...    &lt;p style=&quot;clear:both;&quot;&gt;

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