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    <title>Random Encounters in Imaginary Realms</title>
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    <updated>2008-06-02T02:54:47Z</updated> 
    <author>
        <name>Random Encounters</name>
        <uri>http://randomencounters.vox.com/?_c=feed-atom</uri>
    </author> 
    <id>tag:vox.com,2006:6p00c2252287da549d/tags/design/</id> 
    <subtitle>There is no road to good game design, but I have a compass, a canteen and a machete.</subtitle>  
    
    <entry>
        <title>Turn Based Games - Why Are They Still Here?</title>   
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        <published>2008-05-08T07:12:29Z</published>
        <updated>2008-06-02T02:54:47Z</updated>
    
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            <name>Random Encounters</name>
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         I understand the origins of turn based games. There was an era when your PC or game console had far less memory and CPU horse power than your pocket calculator, let alone your cell phone or some Happy Meal toy with a little game embedded.  Now, co...   <p style="clear:both;"> 
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    </entry> 
    
    <entry>
        <title>Still strumming along...</title>   
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        <published>2008-03-21T19:50:16Z</published>
        <updated>2008-03-21T19:50:16Z</updated>
    
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         Job? Still looking. I did manage to score a few good leads at GDC, lost another lead(things seemed promising then I just stopped hearing from this one company.) I&#39;m getting some game development out of my system. HUGE thanks to my friend Kyle for ...   <p style="clear:both;"> 
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        </content> 
    <category term="design" scheme="http://randomencounters.vox.com/tags/design/" label="design" /> 
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    </entry> 
    
    <entry>
        <title>Ideas and Evolutions</title>   
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        <published>2007-06-08T20:56:12Z</published>
        <updated>2007-06-19T18:56:25Z</updated>
    
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            <name>Random Encounters</name>
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         When I was a kid, I came up with all kinds of game ideas. Mechanics, plot twists, you name it. I started playing video games at the start of the 16 bit era in consoles. Games were pretty darn simple then.  The idea of playing through a game as the...   <p style="clear:both;"> 
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    <category term="design" scheme="http://randomencounters.vox.com/tags/design/" label="design" /> 
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    </entry> 
    
    <entry>
        <title>Parametric Building Design</title>   
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        <published>2007-06-05T19:32:01Z</published>
        <updated>2007-06-05T19:32:01Z</updated>
    
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            <name>Random Encounters</name>
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         It&#39;s funny how architecture and level design are merging in a way.  Video Link to lecture  A parametric building model combines a design model (geometry and data) with a behavioral model (change management). The entire building model and complete ...   <p style="clear:both;"> 
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    <category term="design" scheme="http://randomencounters.vox.com/tags/design/" label="design" /> 
    </entry> 
    
    <entry>
        <title>Special Thanks to J.R. Antrim on this one</title>   
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        <published>2007-05-30T17:41:36Z</published>
        <updated>2007-05-30T17:41:36Z</updated>
    
        <author>
            <name>Random Encounters</name>
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         Struggling with picking colors that work well together? J.R. has pointed me out to this handy dandy 100% FREE program!  Color Contrast Analyzer 1.1     <p style="clear:both;"> 
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    <category term="design" scheme="http://randomencounters.vox.com/tags/design/" label="design" /> 
    <category term="tools" scheme="http://randomencounters.vox.com/tags/tools/" label="tools" /> 
    </entry> 
    
    <entry>
        <title>I love this interview</title>   
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        <published>2007-05-18T22:13:38Z</published>
        <updated>2007-05-30T17:42:13Z</updated>
    
        <author>
            <name>Random Encounters</name>
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         Yes, I know I have been blabbing quite a bit about Earth Defense Force. To me, it is a very important game; it shows that there&#39;s still people with sense out there in the industry. Takehiro Homma is some kind of ray of sunshine and he reassures me...   <p style="clear:both;"> 
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    <category term="design" scheme="http://randomencounters.vox.com/tags/design/" label="design" /> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    <category term="console" scheme="http://randomencounters.vox.com/tags/console/" label="console" /> 
    </entry> 
    
    <entry>
        <title>GDC 07: Design Challenge</title>   
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        <published>2007-03-15T00:20:43Z</published>
        <updated>2007-03-18T03:02:36Z</updated>
    
        <author>
            <name>Random Encounters</name>
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         When I first read what the topic was for the Game Design Challenge, I immidiately thought of Squares.  According to this website, the game I call &quot;Squares&quot; is called &quot;Capture.&quot; I swear to you, even though I posted this after GDC, I really did thin...   <p style="clear:both;"> 
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    <entry>
        <title>Where Angels Fear to Tread...</title>   
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        <published>2006-09-27T01:11:16Z</published>
        <updated>2006-09-27T00:10:52Z</updated>
    
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         ...is a favorite track of mine from the Seiken Densetsu 3 Original Sound Track. I&#39;ve been given a rather interesting assignment; cracking one of the toughest nuts in all of game design(non-video game design included!)    Make it educational and ma...   <p style="clear:both;"> 
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