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    <title>Random Encounters in Imaginary Realms</title>
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    <updated>2008-06-06T03:29:22Z</updated> 
    <author>
        <name>Random Encounters</name>
        <uri>http://randomencounters.vox.com/?_c=feed-atom</uri>
    </author> 
    <id>tag:vox.com,2006:6p00c2252287da549d/tags/development/</id> 
    <subtitle>There is no road to good game design, but I have a compass, a canteen and a machete.</subtitle>  
    
    <entry>
        <title>GameMaker by Yoyo</title>   
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        <published>2008-06-06T03:29:22Z</published>
        <updated>2008-06-06T03:29:22Z</updated>
    
        <author>
            <name>Random Encounters</name>
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         This is a pretty neat tool for prototyping or even making a fast, 2D game. It&#39;s called GameMaker and it&#39;s an amazing tool that can help with rapid prototyping. Check it out!    <p style="clear:both;"> 
    <a href="http://randomencounters.vox.com/library/post/gamemaker-by-yoyo.html?_c=feed-atom#comments">Read and post comments</a>   |   
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        </content> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    <category term="tools" scheme="http://randomencounters.vox.com/tags/tools/" label="tools" /> 
    </entry> 
    
    <entry>
        <title>Interview with Omega Five&#39;s Composer</title>   
        <link rel="alternate" type="text/html" title="Interview with Omega Five&#39;s Composer" href="http://randomencounters.vox.com/library/post/interview-with-omega-fives-composer.html?_c=feed-atom" />  
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        <published>2008-05-08T04:05:53Z</published>
        <updated>2008-05-08T04:05:53Z</updated>
    
        <author>
            <name>Random Encounters</name>
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         Clicky, on Siliconera.  Omega Five is an amazing feat. The graphics and sound are absolutely amazing, but they fit below XBLA&#39;s original 50 meg limit. Crazy huh?  I&#39;ve been wondering what kind of direction to give the audio guy. With art, I&#39;m fami...   <p style="clear:both;"> 
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        </content> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    </entry> 
    
    <entry>
        <title>Oh Guilty Gear, you teach me much</title>   
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        <published>2008-05-07T07:44:01Z</published>
        <updated>2008-05-07T07:44:01Z</updated>
    
        <author>
            <name>Random Encounters</name>
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         Namely, the power of really simple techniques in sprite art. I&#39;ve been trying my hand at doing sprites and going over board on selective outlining, manual anti-aliasing and just making a muddy mess. Guilty Gear does very little of this. It&#39;s a for...   <p style="clear:both;"> 
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        </content> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    <category term="art" scheme="http://randomencounters.vox.com/tags/art/" label="art" /> 
    </entry> 
    
    <entry>
        <title>Balancing work styles</title>   
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        <published>2008-05-01T07:49:42Z</published>
        <updated>2008-05-01T07:49:42Z</updated>
    
        <author>
            <name>Random Encounters</name>
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         Well, my indie project has me working with 2 very talented and different people. One fellow told me he&#39;s not very good at giving time estimates. The other needs hard, fast deadlines to get anything done. I haven&#39;t really thought of myself as much ...   <p style="clear:both;"> 
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        </content> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    </entry> 
    
    <entry>
        <title>Fix XBLA!!!</title>   
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        <published>2008-03-25T22:09:24Z</published>
        <updated>2008-03-25T22:09:24Z</updated>
    
        <author>
            <name>Random Encounters</name>
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        </author>
    
        
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         Oh Xbox Live Arcade. You had so much promise which is now...I wouldn&#39;t say totally gone, but unless something drastic happens, all I can say is it *had* so much promise. I am an Xbox360 owner. I have purchased about 10 games on XBLA. I&#39;ve tried ab...   <p style="clear:both;"> 
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        </content> 
    <category term="gaming" scheme="http://randomencounters.vox.com/tags/gaming/" label="gaming" /> 
    <category term="rant" scheme="http://randomencounters.vox.com/tags/rant/" label="rant" /> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    </entry> 
    
    <entry>
        <title>The power of the prototype</title>   
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        <published>2008-03-24T16:26:46Z</published>
        <updated>2008-03-24T16:26:46Z</updated>
    
        <author>
            <name>Random Encounters</name>
            <uri>http://randomencounters.vox.com/?_c=feed-atom</uri>
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         I owe huge thanks to a friend of mine for helping me prototype my game. I thought I planned absolutely everything out. There are so many fine details my initial Game Design Document left out. Like movement speeds in pixels per second. My friend an...   <p style="clear:both;"> 
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        </content> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    </entry> 
    
    <entry>
        <title>Unsung Hero of Game Design at Nintendo</title>   
        <link rel="alternate" type="text/html" title="Unsung Hero of Game Design at Nintendo" href="http://randomencounters.vox.com/library/post/unsung-hero-of-game-design-at-nintendo.html?_c=feed-atom" />  
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        <link rel="service.edit" type="application/atom+xml" title="Unsung Hero of Game Design at Nintendo" href="http://www.vox.com/atom/svc=post/asset_id=6a00c2252287da549d00e398d9af390004" />          <id>tag:vox.com,2008-02-05:asset-6a00c2252287da549d00e398d9af390004</id>
        <published>2008-02-05T19:30:14Z</published>
        <updated>2008-02-05T19:30:14Z</updated>
    
        <author>
            <name>Random Encounters</name>
            <uri>http://randomencounters.vox.com/?_c=feed-atom</uri>
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         Interview with Super Mario Galaxy&#39;s director, Yoshiaki Koizumi.  It seems as though in Japan, the director of a game is like the director of the movie. Highly responsible for all aspects of where the development goes. Where he or she points, the r...   <p style="clear:both;"> 
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        </content> 
    <category term="nintendo" scheme="http://randomencounters.vox.com/tags/nintendo/" label="nintendo" /> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    <category term="console" scheme="http://randomencounters.vox.com/tags/console/" label="console" /> 
    </entry> 
    
    <entry>
        <title>Whirlind Tour of What&#39;s Been Happening</title>   
        <link rel="alternate" type="text/html" title="Whirlind Tour of What&#39;s Been Happening" href="http://randomencounters.vox.com/library/post/whirlind-tour-of-whats-been-happening.html?_c=feed-atom" />  
        <link rel="service.post" type="application/atom+xml" title="Whirlind Tour of What&#39;s Been Happening" href="http://randomencounters.vox.com/library/post/whirlind-tour-of-whats-been-happening.html?_c=feed-atom#comments" /> 
        <link rel="service.edit" type="application/atom+xml" title="Whirlind Tour of What&#39;s Been Happening" href="http://www.vox.com/atom/svc=post/asset_id=6a00c2252287da549d00e398c394550004" />          <id>tag:vox.com,2007-12-02:asset-6a00c2252287da549d00e398c394550004</id>
        <published>2007-12-02T19:34:38Z</published>
        <updated>2007-12-02T19:34:38Z</updated>
    
        <author>
            <name>Random Encounters</name>
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         I wanted to be better about posting here, but I haven&#39;t. For this I apologize.  The Job Hunt Stats: Applications Sent = 23 Attempts at Using Network to get somewhere = 6 Interviews Held = 1 Phone Interview, 2 in-Person(outside industry position.) ...   <p style="clear:both;"> 
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        </content> 
    <category term="gaming" scheme="http://randomencounters.vox.com/tags/gaming/" label="gaming" /> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    <category term="career" scheme="http://randomencounters.vox.com/tags/career/" label="career" /> 
    </entry> 
    
    <entry>
        <title>I love this interview</title>   
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        <published>2007-05-18T22:13:38Z</published>
        <updated>2007-05-30T17:42:13Z</updated>
    
        <author>
            <name>Random Encounters</name>
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         Yes, I know I have been blabbing quite a bit about Earth Defense Force. To me, it is a very important game; it shows that there&#39;s still people with sense out there in the industry. Takehiro Homma is some kind of ray of sunshine and he reassures me...   <p style="clear:both;"> 
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        </content> 
    <category term="design" scheme="http://randomencounters.vox.com/tags/design/" label="design" /> 
    <category term="development" scheme="http://randomencounters.vox.com/tags/development/" label="development" /> 
    <category term="console" scheme="http://randomencounters.vox.com/tags/console/" label="console" /> 
    </entry> 
    
    <entry>
        <title>Do it Yourself Gaming</title>   
        <link rel="alternate" type="text/html" title="Do it Yourself Gaming" href="http://randomencounters.vox.com/library/post/do-it-yourself-gaming.html?_c=feed-atom" />  
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        <published>2007-05-11T21:39:30Z</published>
        <updated>2007-05-11T21:39:30Z</updated>
    
        <author>
            <name>Random Encounters</name>
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         Got something you want to make? Surely you do! Everyone sure does at one point in time.  I certainly do right now and last night, the 2 engineers I&#39;m working with and I got a bunch of tools up and running. They already have their IDE of choice up,...   <p style="clear:both;"> 
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