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        <title>Random Encounters in Imaginary Realms</title>
        <link>http://randomencounters.vox.com/library/posts/tags/development/page/1/</link>
        <description>There is no road to good game design, but I have a compass, a canteen and a machete.</description>
        <language>en</language>
        <generator>Vox</generator>
        <lastBuildDate>Thu, 05 Jun 2008 20:29:22 -0700</lastBuildDate>
        <copyright>Copyright 2008</copyright>
        <docs>http://blogs.law.harvard.edu/tech/rss</docs> 
        <category domain="http://randomencounters.vox.com/tags/">development</category>  
 
        <item>
            <title>GameMaker by Yoyo</title>
            <link>http://randomencounters.vox.com/library/post/gamemaker-by-yoyo.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Thu, 05 Jun 2008 20:29:22 -0700</pubDate>         
            
            <description>     This is a pretty neat tool for prototyping or even making a fast, 2D game. It&#39;s called GameMaker and it&#39;s an amazing tool that can help with rapid prototyping. Check it out!     &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://randomencounters.vox.com/library/post/gamemaker-by-yoyo.html?_c=feed-rss#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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            <category domain="http://randomencounters.vox.com/tags/">development</category> 
            <category domain="http://randomencounters.vox.com/tags/">tools</category>   
        </item> 
 
        <item>
            <title>Interview with Omega Five&#39;s Composer</title>
            <link>http://randomencounters.vox.com/library/post/interview-with-omega-fives-composer.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
            <comments>http://randomencounters.vox.com/library/post/interview-with-omega-fives-composer.html?_c=feed-rss</comments>
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            <pubDate>Wed, 07 May 2008 21:05:53 -0700</pubDate>         
            
            <description>     Clicky, on Siliconera.  Omega Five is an amazing feat. The graphics and sound are absolutely amazing, but they fit below XBLA&#39;s original 50 meg limit. Crazy huh?  I&#39;ve been wondering what kind of direction to give the audio guy. With art, I&#39;m fami...    &lt;p style=&quot;clear:both;&quot;&gt; 
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&lt;/p&gt;
 
            </description> 
            <category domain="http://randomencounters.vox.com/tags/">development</category>   
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        <item>
            <title>Oh Guilty Gear, you teach me much</title>
            <link>http://randomencounters.vox.com/library/post/oh-guilty-gear-you-teach-me-much.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Wed, 07 May 2008 00:44:01 -0700</pubDate>         
            
            <description>     Namely, the power of really simple techniques in sprite art. I&#39;ve been trying my hand at doing sprites and going over board on selective outlining, manual anti-aliasing and just making a muddy mess. Guilty Gear does very little of this. It&#39;s a for...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            </description> 
            <category domain="http://randomencounters.vox.com/tags/">development</category> 
            <category domain="http://randomencounters.vox.com/tags/">art</category>   
        </item> 
 
        <item>
            <title>Balancing work styles</title>
            <link>http://randomencounters.vox.com/library/post/balancing-work-styles.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Thu, 01 May 2008 00:49:42 -0700</pubDate>         
            
            <description>     Well, my indie project has me working with 2 very talented and different people. One fellow told me he&#39;s not very good at giving time estimates. The other needs hard, fast deadlines to get anything done. I haven&#39;t really thought of myself as much ...    &lt;p style=&quot;clear:both;&quot;&gt; 
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&lt;/p&gt;
 
            </description> 
            <category domain="http://randomencounters.vox.com/tags/">development</category>   
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        <item>
            <title>Fix XBLA!!!</title>
            <link>http://randomencounters.vox.com/library/post/fix-xbla.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Tue, 25 Mar 2008 15:09:24 -0700</pubDate>         
            
            <description>     Oh Xbox Live Arcade. You had so much promise which is now...I wouldn&#39;t say totally gone, but unless something drastic happens, all I can say is it *had* so much promise. I am an Xbox360 owner. I have purchased about 10 games on XBLA. I&#39;ve tried ab...    &lt;p style=&quot;clear:both;&quot;&gt; 
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&lt;/p&gt;
 
            </description> 
            <category domain="http://randomencounters.vox.com/tags/">gaming</category> 
            <category domain="http://randomencounters.vox.com/tags/">rant</category> 
            <category domain="http://randomencounters.vox.com/tags/">development</category>   
        </item> 
 
        <item>
            <title>The power of the prototype</title>
            <link>http://randomencounters.vox.com/library/post/the-power-of-the-prototype.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Mon, 24 Mar 2008 09:26:46 -0700</pubDate>         
            
            <description>     I owe huge thanks to a friend of mine for helping me prototype my game. I thought I planned absolutely everything out. There are so many fine details my initial Game Design Document left out. Like movement speeds in pixels per second. My friend an...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            </description> 
            <category domain="http://randomencounters.vox.com/tags/">development</category>   
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        <item>
            <title>Unsung Hero of Game Design at Nintendo</title>
            <link>http://randomencounters.vox.com/library/post/unsung-hero-of-game-design-at-nintendo.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
            <comments>http://randomencounters.vox.com/library/post/unsung-hero-of-game-design-at-nintendo.html?_c=feed-rss</comments>
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            <pubDate>Tue, 05 Feb 2008 11:30:14 -0800</pubDate>         
            
            <description>     Interview with Super Mario Galaxy&#39;s director, Yoshiaki Koizumi.  It seems as though in Japan, the director of a game is like the director of the movie. Highly responsible for all aspects of where the development goes. Where he or she points, the r...    &lt;p style=&quot;clear:both;&quot;&gt; 
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&lt;/p&gt;
 
            </description> 
            <category domain="http://randomencounters.vox.com/tags/">nintendo</category> 
            <category domain="http://randomencounters.vox.com/tags/">development</category> 
            <category domain="http://randomencounters.vox.com/tags/">console</category>   
        </item> 
 
        <item>
            <title>Whirlind Tour of What&#39;s Been Happening</title>
            <link>http://randomencounters.vox.com/library/post/whirlind-tour-of-whats-been-happening.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
            <comments>http://randomencounters.vox.com/library/post/whirlind-tour-of-whats-been-happening.html?_c=feed-rss</comments>
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            <pubDate>Sun, 02 Dec 2007 11:34:38 -0800</pubDate>         
            
            <description>     I wanted to be better about posting here, but I haven&#39;t. For this I apologize.  The Job Hunt Stats: Applications Sent = 23 Attempts at Using Network to get somewhere = 6 Interviews Held = 1 Phone Interview, 2 in-Person(outside industry position.) ...    &lt;p style=&quot;clear:both;&quot;&gt; 
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&lt;/p&gt;
 
            </description> 
            <category domain="http://randomencounters.vox.com/tags/">gaming</category> 
            <category domain="http://randomencounters.vox.com/tags/">development</category> 
            <category domain="http://randomencounters.vox.com/tags/">career</category>   
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        <item>
            <title>I love this interview</title>
            <link>http://randomencounters.vox.com/library/post/i-love-this-interview.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Fri, 18 May 2007 15:13:38 -0700</pubDate>         
            
            <description>     Yes, I know I have been blabbing quite a bit about Earth Defense Force. To me, it is a very important game; it shows that there&#39;s still people with sense out there in the industry. Takehiro Homma is some kind of ray of sunshine and he reassures me...    &lt;p style=&quot;clear:both;&quot;&gt; 
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&lt;/p&gt;
 
            </description> 
            <category domain="http://randomencounters.vox.com/tags/">design</category> 
            <category domain="http://randomencounters.vox.com/tags/">development</category> 
            <category domain="http://randomencounters.vox.com/tags/">console</category>   
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        <item>
            <title>Do it Yourself Gaming</title>
            <link>http://randomencounters.vox.com/library/post/do-it-yourself-gaming.html?_c=feed-rss</link>   
            <author>nobody@vox.com(Random Encounters)</author>
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            <pubDate>Fri, 11 May 2007 14:39:30 -0700</pubDate>         
            
            <description>     Got something you want to make? Surely you do! Everyone sure does at one point in time.  I certainly do right now and last night, the 2 engineers I&#39;m working with and I got a bunch of tools up and running. They already have their IDE of choice up,...    &lt;p style=&quot;clear:both;&quot;&gt; 
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            <category domain="http://randomencounters.vox.com/tags/">development</category>   
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