3 posts tagged “skills”
Pitching is a very important skill for Game Designers to have. You must get other people excited about your ideas and fund a game they haven't played yet. This satirical video about the importance of a good pitch is a must see!
Got an email from Apple Computer at work the other day. They've received my request and are looking into it. I wonder how much a debug iPod costs? I wonder if they'll force the company to buy a Mac? Everyone in the company except for the audio guy loathes Macs. Yes, even the artists. Both of the 3D modelers are some of the most vehement Macintosh haters in the company.
I'm somewhat of an artist and I've been doing some of my own concept art. The in-house concept artist is pretty amazing; part of me is morbidly curious what he'd come up with if I gave him a description of the main character's personality and the traits I'd want her to visually embody. There are some characters out there that really make me think "damn I wish I drew that first!" every time I look at them. Feeling like someone ran in and plagiarized your thoughts before you even got a shot to write them down has to be one of the most frustrating feelings ever. Especially when you're someone who takes pride in being creative and original.
I picked up a 2 gig memory stick for my PSP today. I need to transfer the save files from my 32 meg stick over. Times like this make me really wish the PSP would have 2 memory stick slots.
I have some starts on a few handy skills that I started developing before my design career.
I've got an engineering background that's pretty scattered. Being a math major, doing functions that spit out some insane computation of what you put into it. I also did fairly well at Open GL. My C class thoroughly defeated me. Way to introduce pointers and not say a lick about data structures. I was so incredibly intimidated by programming after that ordeal and now every programmer I talk to says pointers are bloody negligible these days.
I'm looking into learning C#.
After a recent bite from the illustration bug, I know I have a lot of room for improvement but I feel like I have a pretty good start. I haven't done anything with Adobe Illustrator which seems to be the master sprite-creating program du jour(yay scaling vectors!)
I also want to learn a 3D modeling package, although my main motivation is not game-related. Any recommendations on a particular program that's approachable?
Suggestions and comments appreciated!
Also, it it just me or do Agavero Tequila Liqueur bottles look like the perfect fantasy Potion bottle ever?